Timeline: Feb - Mar 2015
Project Type: Class Project
My Role: Project Lead, UI Designer
Tools: Sketch, Proto.io
Skills: Problem Space Research, Wireframing, Mobile UI Design
In my Intro to Informatics class, my group and I had 6 weeks to conceptualize, design, and prototype any application idea of our choosing. This was my very first design/tech class and it only covered a few parts of the whole design process. Fortunately, I now have a much more indepth understanding of the UCD process.
As we were brainstorming problem spaces, we found two that really intrigued us: The first was the lack event discovery options for students like us. The current hub for event discovery was Facebook Events but that was limited because you had to either stumble upon the event or be invited to know it was even happening. The second problem we found was that small local organizations (such as Seattle Relay for Life or a UW club) didn't have the proper resources and bandwidth to compete with large scale organizations (such as the Seahawks) in the online event marketing space.
After realizing these two pain points, we saw that there was a natural intersection between the two: local event discovery/marketing. We decided to go with a map based application for discovering events nearby that were being hosted by local organizations. This way, students can easily find new events around them. For local businesses, we make sure to restrict the allowed events to prevent large name organizations (such as Cirque du Soleil) from getting onto our platform.
Once the solution was refined, I started creating high fidelity mockups of the application. We used these screens to create an interactive prototype in Proto.io which we presented at the end of the quarter. (Unfortunately, my Proto.io trial expored so I can't showcase the prototype. Maybe I'll remake it in InVision one day!)
Looking back at this project, it was an incredible learning experience for me, as someone jumping into design for the first time. Here are some of the things I learned and some of the skills I developed:
There were a lot of holes in this project but given the fact that I only had about 6 weeks to work on it while juggling other classes and extra curricular activites, it makes sense why we skipped over so many details.
Overall, I'm really proud of my first introduction to design. While this project has it's many short-comings, it's nice to look back and see how I've improved as a designer.